How to blend Python, physics, and art to create (hopefully) pretty pictures
- Track:
- Python for Games, Art, Play and Expression
- Type:
- Talk
- Level:
- beginner
- Duration:
- 30 minutes
Abstract
Sometimes, one writes code to answer an important scientific question. On other occasions, code is developed with some economic interest in mind, legitimate or otherwise. And then there are situations where something else is going on. This work, which I call June Gloom, is just that: something else. Specifically, it is about producing pretty pictures, inspired by very real analog art and executed by using a somewhat abstract toy model for magnetism from statistical mechanics. In my presentation, I will show how we can use Monte Carlo techniques to perform physically accurate computer simulations. The results obtained from these simulations are then turned into both static as well as interactive visualizations using Matplotlib.